Sea Of Thieves Automated Testing. In this Unreal Fest Europe 2019 presentation, Software Engineer J
In this Unreal Fest Europe 2019 presentation, Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. I’m Robert Masella and I’m a software engineer at Rare. . 03:08 Lots of new content, lots of new interactions regularly. Jessi Automated Testing of Gameplay Features in Sea of Thieves Good morning everyone Thanks for coming. Hey game makers, at the 2019 Game Developers Conference in March the Sea of Thieves devs will show you how they found success using automated testing techniques from day one! Overview: Automated testing of gameplay features has traditionally not been embraced by the industry, due to the perceived time required and difficulty in creating reliable tests. Sea of Thieves however was created with automated testing for gameplay from the start. Sep 23, 2021 · - Rare, a Microsoft first-party studio, adopted automated testing on their game Sea of Thieves to overcome challenges in manual testing and improve build quality. Can I remind everyone to silence their cell phones and fill out their surveys after the talk. See full list on gamedeveloper. - jakubstribrny/SoT The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! This is Sea of Thieves test live stream. This term comes from traditional software development, not gaming. Features include reaction-based sailing time tracking, automated leaderboards, level-up rewards based on playtime, and player statistics with MySQL database integration. In this Unreal Fest Europe 2019 presentation, Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Why Use Automated Testing? so before I get into specifics about our tests, why did automated testing make sense for Sea of Thieves. Sea of Thieves used Continuous Delivery with automated tests to release weekly to players, with a Apr 10, 2021 · Finally, automated tests can also interact with the game at different levels, testing individual code functions if necessary, while a human can only play the game in its complete form. Because we’d had such bad experiences with testing on our previous projects, when we started work on our latest project Sea of Thieves, we The Automated Testing Roundtables are back again at GDC 2025! Each session focuses on a different discipline, but cut across team sizes, budgets, genres, and platforms. This session explains why automated testing was the right choice for Sea of Thieves and how it could benefit your game. “… May 20, 2019 · Software Engineer Jessica Baker talks about Rare’s new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Many studios are attempting to adopt automated testing but are finding it an uphill battle to create fast, reliable automation that Dec 16, 2021 · I led the automated test frameworks team on Sea of Thieves and led a similar team on Minecraft. Session Name: Automated Testing of Gameplay Features in 'Sea of Thieves' Overview: Automated testing of gameplay features has traditionally not been embraced by the industry, due to the perceived time required and difficulty in creating reliable tests. Jan 4, 2026 · The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! Jan 4, 2026 · The essential pirate experience from Rare, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting! In this video, I test the best working exploits to find out which one is the best in the game!#seaofthieves A Discord bot for Sea of Thieves guild management that tracks member activity, manages temporary voice channels, and implements a progression system. com Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service. Jessica also shares some of her best practices to make writing thorough t… Discover Rare's automated testing strategies for Sea of Thieves, exploring best practices and tools to enhance game development efficiency and quality assurance. Taken at face value, yes, all of game development is 'test driven', ie, play testing, but its two different subjects. Session Name: Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' Overview: As modern games release more and more frequently, relying on manual testing is becoming increasingly inefficient, time consuming and ineffective. Discover how automated testing improved 'Sea of Thieves' development and learn its potential benefits for other game studios and developers. Software Engineer Jessica Baker talks about Rare's new philosophy on automated testing to deliver Sea of Thieves as a constantly changing service.